Elvish Acolyte
A trio of elves originally working as helpers for the mysterious order of the Sylphs discovered by chance new applications for elemental powers. Although they documented their findings for their peers, their powers and skill remained unmatched for their lifetime.
The legend lived on throughout eons, and the reflourishing elves of the Valley of Elynia have found a new need for offensive magic to assert their control over their lands. The ultimate goal of the so-called “acolytes” is to master the fierce power of the elements and resurrect the legend of the Elemental Three.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of neutralizing the effects of poison in units around it.
Information
Advances from: | |
Advances to: | Elvish Ascetic |
Cost: | 20 |
HP: | 32 |
Movement: | 5 |
XP: | 44 |
Level: | 1 |
Alignment: | neutral |
ID | Elvish Acolyte |
Abilities: | cures |
Attacks (damage - count)
staff melee | 3 - 2 impact | ||
faerie fire ranged | 5 - 3 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 70% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |